Once you’ve set a behavior for a corner, moving the mouse into that corner will “peel down” and reveal a bit of your OS X desktop. Pull-down corners ease working in full-screen modeTo make working in full-screen mode easier, Parallels 5 lets you specify behaviors for mousing into the four screen corners-you can switch to one of the other available view modes, or show the Parallels menu bar. In Linux, however, the third screen was seen by the system (the horizontal resolution reflected its existence), but it was all white, and I couldn’t see anything that I dragged onto that screen. Adding a third screen to the mix worked perfectly in Windows. Like Fusion 3, Parallels 5 offers improved multi-monitor support, treating two displays as separate monitors in Windows, and as one large gargantuan display in Linux. (This may not be an issue with all games, but it was in the two I tested with.) As a user, you’ll have to decide whether the faster suspend times in general are worth this tradeoff when trying to suspend an in-progress 3D game. In Fusion, the same experiment worked just fine-so one tradeoff of the faster sleep time in Parallels is, at least in my testing, an inability to sleep and then resume a 3D game. When I tried sleeping the machine while a 3D game was running, it worked, but the game didn’t work after waking from sleep. There’s a small caveat there, at least with suspending. Suspending, waking, booting, and shutting down were all quickest in Parallels, too. I found the Aero effects worked very smoothly in Windows 7 on my Mac Pro. Parallels is alone in its support for OpenGL 2.1 in Linux and Windows 7. More usefully, you’ll also be able to run Linux programs that require OpenGL acceleration. In addition, OpenGL acceleration is included in Linux guests, enabling full visual effects (such as windows that deform when dragged) in Linux systems such as Ubuntu 9.10. Like Fusion 3, Parallels 5 now supports Windows Aero in Windows 7, and also includes OpenGL 2.1 acceleration in both XP Pro and Windows 7 (Fusion only supports OpenGL 2.1 in Windows XP Pro). For someone expecting a standard Windows interface after installation, this can be disconcerting. Parallels also defaults to booting Windows virtual machines in the fully-integrated Coherence mode, where the Windows desktop vanishes, and Windows’ windows are intermingled with those of OS X. As someone who has personally experienced Windows malware infections, total integration is not something I recommend for most virtual machine users, and yet it’s the default behavior in Parallels. More troubling is that, when creating a new Windows virtual machine, the default settings are for full integration of the Mac OS and the Windows guest-the default even sets the Windows’ user folder to the Mac’s Users folder. There’s no way to avoid this, so if you find the aliases useless (as I do), you have to manually remove them each time you create a virtual machine. First, every time you create a new virtual machine, Parallels creates an alias to that virtual machine on your OS X Desktop. There are a couple aspects of installing guest OSes that could be improved.
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It shows individual connections and the amount of data flowing between the hosts. Iptraf is an interactive and colorful IP Lan monitor. Install iftop – Ubuntu/Debian/Fedora users get it from default repos. The n option prevents iftop from resolving ip addresses to hostname, which causes additional network traffic of its own. But being based on the pcap library, iftop is able to filter the traffic and report bandwidth usage over selected host connections as specified by the filter. Iftop uses the pcap library to capture the packets moving in and out of the network adapter, and then sums up the size and count to find the total bandwidth under use.Īlthough iftop reports the bandwidth used by individual connections, it cannot report the process name/id involved in the particular socket connection. Iftop measures the data flowing through individual socket connections, and it works in a manner that is different from Nload. CentOS users need to get nload from Epel repositories. Installing Nload – Fedora and Ubuntu have got it in the default repos. So if you just need to take a quick look at the total bandwidth usage without details of individual processes, then nload will be handy. Easy and simple to use, and does not support many options. It also draws out a graph to indicate the same, the scale of which can be adjusted. Nload is a commandline tool that allows users to monitor the incoming and outgoing traffic separately. Bandwidth per socket connection - iftop, iptraf, tcptrack, pktstat, netwatch, trafshowģ. Overall bandwidth (batch style output) - vnstat, ifstat, dstat, collectlĢ. Overall bandwidth - nload, bmon, slurm, bwm-ng, cbm, speedometer, netloadĢ. Here is a list of the commands, sorted by their features. Some of the tools like nload read the “/proc/net/dev” file to get traffic stats, whereas some tools use the pcap library to capture all packets and then calculate the total size to estimate the traffic load. The tools have different mechanisms of generating the traffic report. This makes it easy to detect a process that is overusing network bandwidth. Some of the commands, show the bandwidth used by individual processes. Incoming and outgoing traffic is shown separately. These tools monitor the traffic flowing through network interfaces and measure the speed at which data is currently being transferred. This post mentions some linux command line tools that can be used to monitor the network usage. The site also hosts all images used on the ACNH Spreadsheet. DodoCodes also expanded into social media, using to showcase community builds and dream islands.ĭodoCodes serves as a major contributor to the ACNH Spreadsheet, providing information regarding certain items after an update is released. The site has since expanded beyond the sharing of Dodo Codes, as DodoCodes now serves as a source for news and information about Animal Crossing: New Horizons, an sharing site for custom designs and dream addresses, and a marketplace for the auction and giveaway of items and villagers, using the ACNH Spreadsheet for database purposes. The site originally served to facilitate the sharing of Dodo Codes, for players wanting to travel to other islands for trades or catching critters. Have more variety in island maps, like maybe an island. Move more than one home or building at a time if you can afford it. Build more than one bloody bridge or ramp at a time if you can afford it. Build or take down cliffs by area selection instead of bit by bit. is a community-run Animal Crossing: New Horizons website founded on March 19, 2020. Achievement visualizer for Animal Crossing: New Horizons gameplay All in one ACNH Community with Dodo codes, designs, auctions, giveaways, articles, dreams. Craft/cook items in at least the bulk of 5 per batch, like how you can buy stuff. “The same type of movement will feel radically different depending on how far away the camera is how much the camera moves versus how much it rotates around its own axis or around the player avatar axis.” "We definitely learned a lot about feedback in 3D space versus 2D space,” Flesser says. Swipe controls continued to evolve as the team tested prototypes, with the game’s constant camera movements and zooms being a particular challenge. “We opted for a more swiped base input for gameplay so that the player avatar moves when the player actually moves their finger,” Flesser says. This also helps the game live equally at home on a touchscreen, third-party game controller, or Apple TV remote. As such, the team intentionally kept the controls platform agnostic. “We worked a lot with the contrast between dangerous stuff, positive stuff, characters, vehicles.” Each of these items was both differently colored and shaped to provide the maximum best possible contrast.īecause the game moves so fast, it was imperative to create controls both easy to follow and intuitive to use. “We needed to work with very simple shapes and distinctive colors because it's just swooshing by… you can't have much detail,” says Flesser. Within the tarot card frame, Sayonara’s distinctive colors and geometric shapes create contrast between characters and the background, providing crisp views as people play through the game’s chapters with taps and swipes. The tarot cards also influenced some of the broader conceptual designs and bigger items like the vehicles driven by various game characters. “ are all based on cards from the Major Arcana deck,” Flesser says. Simogo continued playing with recognizable themes and objects as the team refined characters for Sayonara. Go with what your heart tells you and what your gut tells you… Because I think that's the only way that you will get something that feels like it has something to say or that it's an honest piece of work… once you start thinking too much about what you're making and what you're trying to say with it, then there's some kind of intangible magic lost because the project needs to tell you what it is instead of you telling the project what it is. “ were in hues of purple and pink and blue,” Flesser says. And as the new songs came into focus, the prototype’s color scheme began to shift as well. “I literally said, ‘This is it.’” They began writing original pop songs around this new tone the very next day. The game’s prototype reflected this darker style - until, one day, an overly energetic pop song from the playlist came into rotation during a playtest.Įarly concept art for Sayonara Wild Hearts. “It started very differently, with a much more sinister tone,” Flesser tells us. To capture the musical foundation for the game, Simogo began with a large playlist of music that represented the essence of the project. So we wanted to try and capture that feeling, while not losing the feeling of being in constant control of the game.” “We looked at games that use video a lot… where those game fail in interactivity, they really succeed in spectacle. “We often try to find inspiration in things we don’t necessarily like, but see the potential in,” Flesser says. “ we naturally fell into the idea of wanting to make something that felt like the arcade games we great up with and played when we were young.” Games like Star Fox provided inspiration for the team, as did the musical integration through titles like Rez. “We wanted everything in the game to echo that sense of approachability,” Flesser says. While the two have often created playlists of brainstorm music and scoring for their games, the conceit for Sayonara was unique: What if you could take the ubiquity of the breakup album and make it interactive through the best tropes of 80s and 90s arcade games? “This is a game that is very much about the music,” says Simon Flesser, who along with his co-founder Gordon Gardebäck makes up the game company Simogo. Ever-shifting gameplay and an electrifying beat capture the stages of reflecting on a broken relationship, illuminated by a psychedelic canvas of bright rainbow colors and geometric shapes. Sayonara Wild Hearts, however, uses the approachability of the topic and transforms it into an exploration on lost love, finding independence, and moving on. The road of relationships is particularly well-traveled where art is concerned. Art can reflect emotions we can’t process in spoken word alone: Paintings capture these feelings in color and scale, films reflect our world back to us through new light, and music puts melody to the words we don’t know how to - or cannot - say. Customization: Being able to customize the keyboard keys, from macros to actions and system commands, allows you to get the most out of your favorite games, from MMOs to FPS and BR games.This is great for games with special key commands. And, lighting can be programmed with LIGHTSYNC RGB to color code your keys to stand out. No more squishy keys: With a mechanical keyboard, each keypress is distinct and. The device is an April Fool’s Day joke brought to life. Lighting: Lighting doesn't just make your keyboard look cool, it also helps you see the keys you're pressing when you're gaming or typing in the dark. Stack Overflow has teamed up with Drop to release a tiny mechanical keyboard that can only copy and paste. There is a lot of opportunities to make 'mistakes' (for example, I soldered the MCU upside down) and great for learning. Great community support, and quite friendly for beginners. Then, consider how much pressure feedback and noise you want from your keys. One of the best in-stock mechanical macropad out there to build. Speed: All our mechanical switches are specially designed for quick actuation, which is an important factor to consider to ensure you’re able to keep up during high-intensity games. A minor thing you need to consider when it comes to an external macropad is the cable issue. I strongly believe that a custom macropad is considered a must-have if you want to switch to a compact mechanical keyboard. Size: First and foremost, you should make sure you're buying a keyboard that fits your desk and your hand size, whether it's a full-size keyboard or a TKL. If you order a custom macropad, you can even make special requests to modify the shape, layout, or number of keys. When you're shopping for a gaming keyboard, make sure you consider some of these factors: |
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